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09 Jul 2019

Interview: In Conversation with Vitória Cribb

3D render of three connected bodies

Vitória Cribb (@louquai) is a multidisciplinary artist based in Brasil, who works in motion design and 3D graphics. We talked to her about her work and her process, what she does to stay inspired, and where she sees her work going in the future.

You’ve chatted with us a bit about Cinema 4D. Is there another program that’s helped you in your artistic development? Or one that you haven’t tried yet but are excited to use? 

3D render, two bodies intertwined in 3D silver web

Blender is definitely a program that helped me in my artistic development. I started my 3D visuals in Blender and the fact that the program is free helped me a lot. When I started experimenting with this type of visual al, the tutorials that I found on the internet were mostly in English. However, I remember that it was much easier to find tutorials in Portuguese for Blender 3D.
I want to experiment with other software and tools to create 3D digital visuals. Houdini is one of the programs that I want to try-the results with this software really captivate me.

A lot of the work you share is very personal. What motivates you to share your work in the digital space?

I think the fact that I can share my art, my feelings and my questions with many people is the most important thing.
The Internet is a public space where you can share your opinions, values and so on. We can connect with the public and understand the issues and urgencies in communication and visual fields. On the internet, the artist and their art are more accessible to the public and the exchange is more active. You can meet another artist and exchange information on practices, tools and personal questions, even when you are both continents away. For me it is very enriching and it is a way to expand my horizons

Where do you see your work going 5 years from now? 10 years from now?

I think we are in a transition in communication and inter-personal relationships. Society is becoming more visual and sensitive, so I think digital art has the potential to bring different sensations to the public. Through combining this with other forms and techniques that we currently use to produce contemporary art, there is a lot of potential for interesting work . In 5 years my work, I hope, will  go to physical spaces and will adapt well with other techniques and ways of representation.
And in 10 years I hope that digital art becomes more popular. I hope people understand its value and how developments in digital technology really reflect society.

What do you do to stay inspired? Any advice for artists just starting out? 

I  read a lot about subjects that I’m interested in at the moment. Now I’m studying and searching more about artists who work with different media and how they handle the questions about their works and how they go about sharing their ideas.

My advice is “just go and make your stuff”. For me, it is very important to understand who you are as an artist and what do you want to do without judgments. Especially with digital art, I think it’s important understand how you can produce your work; study the tools, figure out the best way to render, and learn how to get good results with your machine. After that, you can just create with your skills and enhance your knowledge with time and practice.

Multi-colored figure surrounded by 3D staircases

Is there a particular artist who inspires you, or whose work you’re excited about?

Recently I went to an exhibition of Harun Farocki in Rio de Janeiro and I’m really excited about his work and the way that he talks about technology and society. There are other artists that work with digital mediums that really inspire me: Harun Farocki, Tabhita Rezaire, CUSS, Andrew Thomas Huang, Mit Borras, Sandra Araújo, Fragmatista, HYDRA and CROSSLUCID are some of them.