19 Aug 2020
Interview: In Conversation with Stephy Fung
Tell us a bit about who you are and what you do:
I am a 3D motion designer and I use Cinema 4D, Adobe, Houdini and Marvelous Designer. I am currently working full time at Selfridges.
From eye-catching VR experiences to stylish digital garments, your work is channeled in many different ways, yet you still hold a signature style. How would you define your trademark?
I still don’t believe that I have a set style – I think it comes with being a 3D generalist. I like to experiment with different themes and materials and not tied down by one style. I do however find myself drawn towards bright colours and balance in compositions.
You’re a recent university grad (congrats)! Any advice to students who are thinking about entering the world of motion design?
Thank you! For one, you don’t need to go to university for motion design. For the most part, I learnt my motion design skills from watching hundreds of Youtube tutorials. Anyone can learn it, which is amazing. Also for those who are starting to learn 3D, you will feel stupid and uncomfortable for a while but don’t let that stop you from learning – it’s part of the process. Keep practicing and be consistent and you will start to find your way through the 3D world.
Do you have a favorite project you’ve worked on over the past couple of years?
My favourite project would be the Digi.Gxl x Selfridges project where we did the campaign for “The New Order”. I collaborated in a team with 5 other Digi.Gxl’s and we created a 3D digital world and garments from nothing which was magical. The whole process worked really well as some of us focused on animation, modelling, fx and creating the garments. We created the whole project within a month and collaborating with other Digi.Gxl members was really fun and memorable. You can see the project here: https://www.selfridges.com/GB/
Are there any artists whose work inspires you/you’re really excited about?
I am a big fan of environments and compositions that uses great textures and realistic lighting.