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07 Mar 2019

Interview: In Conversation with FvckRender

@fvckrender is a 3D visual artist based in Montreal. We got to chat with them about the technology they use, their relationship with social media, and the biggest changes they’ve noticed in their field:

Tell us a bit about your work and what you create

My work is basically as a 3D artist or visual artist, I create art with a 3D software called cinema4d, I also do stage design and art installation

What aspects of social media do you enjoy as a platform for your artwork? What are some aspects that you find to be limiting?

I think Instagram is a great platform to get out there and reach out to clients you couldn’t reach originally, and it lets other people see you easier. What’s limiting is the Instagram algorithm, but I can’t complain-I wouldn’t know how to handle the massive amounts of information like they do!

How has your work evolved over the past 5 years?

It’s only been 3 and a half years since I started doing 3D. I’d say it’s crazy how it changed, and I’m still evolving, especially since last year with the help of Hannah, my manager at HPLUS Creative. I’ve learned to work clean and fast and that is also probably because of the daily render format.

What are some exciting changes you’ve noticed in your particular field of work?

I think it’s crazy because even just 3 years ago realtime render wasn’t as present as now. We are going in the direction of real-time and that makes the work so much efficient and the hard part of the work more enjoyable!

Where do you see your work going?

Always changing and evolving, I’m not the kind of person who will do the same shit over and over.  I like to change I like to experiment, I think this is how you can grow. But I might be wrong I don’t know all the answers 🙂

Is there a particular artist who inspires you, or whose work you’re excited about?

Emmm, I unfollowed mostly all 3D artists on Instagram because I don’t like getting inspired by others. I think this is the main reason why right now the 3D community is over-saturated daily and 3d artists are doing all the same thing over and over and ripping each other off. It’s quite sad but at the same time I’ve been in their shoes at some point where I started and getting inspired was the only way I could create. I’m happy that I’ve stopped that technique!